Kingdom Rush: Frontiers was released on mobile platforms first, and Flash six months later.The main map is fully colored, and is missing labels.Heroes are unlocked after beating certain levels.Call Reinforcements' ranged attack is faster (1.0s).
Each upgrade requires between 1 and 4 stars and have a permanent effect on towers and spells. Both Heroic and Iron modes have only 1 life, and beating the modes award 1 star each. Failing to keep any lives will result in defeat. The number of lives remaining determines how many stars are awarded, with three for almost none (18-20 lives remaining), two for an average play (17-6 remaining) and one for poor play (5-1 remaining). These new modes offer different types of challenges, by changing the waves, enemies or towers available.Ī completed level is awarded stars based on how successfully it has been played. After this mode has been beaten with a 3-star rating, two new modes are unlocked Heroic and Iron. The default and main mode is Campaign, the story mode of the game. Each level is represented on a map of the Frontiers, which are briefed with a basic idea of what to expect before you can begin the level. The difficulty level can also be changed individually on each level. The difficulty changes the Hit Points (or HP) of the enemies. Starting a new game, first offers you a choice of difficulty. The game still includes the same tutorials and explains how things work clearly, so new players can learn quickly. Game-play in Frontiers is no different to Kingdom Rush, allowing players of the previous game to fly straight into playing without needing to familiarize themselves with the set up. The story unfolds gradually through information given at the start of each new level as you, the nameless General in the King's forces, lead your troops through vast desert, dense jungles and deep caverns to face off against the game's new villain, Lord Malagar, and whatever else is hiding in the shadows. When the dark wizard Vez'nan was defeated at the end of the previous game, a new evil takes up his mantle and escapes into the wild frontiers to the south-east of the kingdom. Letting too many enemies through results in a Game Over.įrontiers continues the story that ended in Kingdom Rush. Placing towers on the side of a path to destroy enemies that appear in predetermined waves, the objective is to defeat all the waves before they reach the end of the path, using the towers and certain abilities. In-game encyclopedia! True warriors know thine enemies… and their towers.Kingdom Rush: Frontiers follows the formula of a typical tower-defense game. Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.) Three difficulty modes! Are you up for a real challenge? Go with Hard mode! Hours of gameplay with over 70 achievements!Ĭlassic, Iron, and Heroic game modes to challenge your tactical skills! Upgrade system allows you to min/max your towers towards your preferred strategy. Merciless boss fights! Hey, we told you to get those upgrades… Special units and features on every stage! Watch out for the Black Dragon! Choose your champions and train their abilities! Each has unique specialties that fit different play styles! and More to come! Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.ĩ legendary heroes. Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies! Great power-user stuff like Reinforcements, Meteor Strikes, Heroes and more.įortify the frontier in exotic news lands – hold the line in deserts, jungles and even the underworld!Įight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines – hey, we told you we were shaking things up. Fantastic Tower Defense game with lots of strategic decisions.